Why is it possible to constantly support my iron works with beer by carts if beer comes from my own brewery but it needs to be delivered by train if it's my opponents beer? If so, the business needed a constant flow of beer - a contract, not a single delivery of beer. The manual states beer was safer to drink than water for the labourers and that's true as far as I know. Well, I mean thematically - I understand it was needed for game balancing. Many of the tried and true strategies of the original are no longer as powerful as they once were, and other interesting new strategies are waiting for you to discover.Hi all! While I find most of the rules thematically logical (coal cubes being supply contracts rather than a single delivery, iron cubes representing machinery and equipment and thus needed in quantities possible to be transported by cart, cards being contacts knowing the city or knowing the particular business etc.) I totally don't get why beer is transported differently depending on it source. It offers a very different story arc and experience from its predecessor. Increased Coal and Iron Market size - The price of coal and iron can now go up to $8 per cube, and it's not uncommon.īrass: Birmingham is a finely brewed sequel to one of history's most industrial economic games. Pottery - These behemoths of Birmingham offer huge VPs, but at a huge cost and need to plan. Each level of manufactured goods provides unique rewards, rather than just escalating in VPs, making it a more versatile (yet potentially more difficult) path vs cotton. Manufactured goods - Function like cotton, but features eight levels. As an incentive to sell early, the first player to sell to a trader receives free beer.īirmingham features three all-new industry types:īrewery - Produces precious beer barrels required to sell goods. For example, a level 1 cotton mill requires one beer to flip. To sell cotton, pottery, or manufactured goods to these traders, you must also "grease the wheels of industry" by consuming beer. Each of these traders is looking for a specific type of good each game. You must now sell your product through traders located around the edges of the board. Iron, coal, and cotton are three industries which appear in both the original Brass as well as in Brass: Birmingham.īrewing has become a fundamental part of the culture in Birmingham. This provides players with the opportunity to score much higher value canals in the first era, and creates interesting strategy with industry placement. Instead of each flipped industry tile giving a static 1 VP to all connected canals and rails, many industries give 0 or even 2 VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.īirmingham features dynamic scoring canals/rails. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). (This action replaces Double Action Build in original Brass.) Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770-1870.Īs in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands.Įach round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game):ġ) Build - Pay required resources and place an industry tile.Ģ) Network - Add a rail / canal link, expanding your network.ģ) Develop - Increase the VP value of an industry.Ĥ) Sell - Sell your cotton, manufactured goods and pottery.ĥ) Loan - Take a £30 loan and reduce your income.īrass: Birmingham also features a new sixth action:Ħ) Scout - Discard three cards and take a wild location and wild industry card. New actions, mechanics and strategies to discoverĮach game includes 78 Iron Clays in the following denomination:īrass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass.3 new industry types include Breweries, Potteries and Manufactured goods.New canal/rail scoring creates tactics in where you place them.Dynamic board setup makes each game unfold completely differently.Mechanics: Hand Management, Route/Network Building.Categories: Economic, Industry / Manufacturing, Transportation.Artist: Lina Cossette,David Forest,Damien Mammoliti.Designer: Gavan Brown, Matt Tolman, Martin Wallace.
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